TMPL_131_Grbl.txt *****: list (until end of resource) Icon: 2-byte integer (decimal) Speed 1 (ms per pixel) 13, 6, 3: 2-byte integer (decimal) Min Squares 1: 2-byte integer (decimal) Max Squares 1: 2-byte integer (decimal) Speed 2 (zero for monspeed): 2-byte integer (decimal) Min Squares 2: 2-byte integer (decimal) Max Squares 2: 2-byte integer (decimal) Chance Forward: 2-byte integer (decimal) Chance Right: 2-byte integer (decimal) Chance Reverse: 2-byte integer (decimal) Chance Left: 2-byte integer (decimal) Score: 2-byte integer (decimal) TMPL_130_Levl.txt *****: list (until end of resource) Name: pstring (1-byte length; 32 bytes reserved) Next Level Offset: 2-byte integer (decimal) Flags: 2-byte integer (hex) Map: 2-byte integer (decimal) Intro Text: 2-byte integer (decimal) Greeble1: 2-byte integer (decimal) Greeble2: 2-byte integer (decimal) Background: 2-byte integer (decimal) Block: 2-byte integer (decimal) Bomb: 2-byte integer (hex) Bonus: 2-byte integer (hex) Invulnerable: 2-byte integer (hex) Fast: 2-byte integer (hex) Freeze: 2-byte integer (hex) Generator: 2-byte integer (hex) Death: 2-byte integer (hex) Fireball: 2-byte integer (hex) Boucne: 2-byte integer (hex) Immovable: 2-byte integer (hex) Unbreakable: 2-byte integer (hex) LineUp: 2-byte integer (hex) BounceBomb: 2-byte integer (hex) Timer: 2-byte integer (hex) Insubstantial: 2-byte integer (hex) FreeLife: 2-byte integer (hex) Greeble1: 2-byte integer (hex) Greeble2: 2-byte integer (hex) TMPL_129_CLRS.txt *****: list (until end of resource) Hilight: 1-byte integer (hex) Normal: 1-byte integer (hex) Shadow: 1-byte integer (hex) Shift: 1-byte integer (hex) TMPL_128_GPRF.txt version: 4-byte integer (decimal) flags: 4-byte integer (hex) level ends when: 2-byte integer (decimal) game ends when: 2-byte integer (decimal) server: pstring (1-byte length; 256 bytes reserved) Player Keys: list (2-byte one-based item count) Enabled: 1-byte integer (decimal) Dummy: 1-byte zero fill Up Key: 2-byte integer (decimal) Right Key: 2-byte integer (decimal) Down Key: 2-byte integer (decimal) Left Key: 2-byte integer (decimal) Push Key: 2-byte integer (decimal) Up Char: pstring (1-byte length; 16 bytes reserved) Right Char: pstring (1-byte length; 16 bytes reserved) Down Char: pstring (1-byte length; 16 bytes reserved) Left Char: pstring (1-byte length; 16 bytes reserved) Push Char: pstring (1-byte length; 16 bytes reserved) Player Type (0=Human): 4-byte integer (decimal) Name: pstring (1-byte length; 64 bytes reserved) High Scores: list (2-byte one-based item count) name: pstring (1-byte length; 64 bytes reserved) score: 4-byte integer (decimal) start level: 4-byte integer (decimal) level: 4-byte integer (decimal) players: 4-byte integer (decimal) register to: pstring (1-byte length; 256 bytes reserved) serial number: pstring (1-byte length; 32 bytes reserved) First Use: 4-byte integer (decimal) Total Games: 4-byte integer (decimal) Total Time: 4-byte integer (decimal) Start Level: 2-byte integer (decimal) Game Name: pstring (1-byte length; 64 bytes reserved)